THE
PORTABLE EXECUTABLE FORMAT

Original version: Micheal J. O'Leary (Microsoft)







Contents

1. Overview

2. PE Header

3. Section Table

4. Image Pages

5. Exports
  • 5.1 Export Directory Table

  • 5.2 Export Address Table

  • 5.3 Export Name Table Pointers

  • 5.4 Export Ordinal Table

  • 5.5 Export Name Table


  • 6. Imports
  • 6.1 Import Directory Table

  • 6.2 Import Lookup Table

  • 6.3 Hint-Name Table

  • 6.4 Import Address Table


  • 7. Thread Local Storage
  • 7.1 Thread Local Storage Directory Table

  • 7.2 Thread Local Storage CallBack Table


  • 8. Resources
  • 8.1 Resource Directory Table

  • 8.2 Resource Example


  • 9. Fixup Table
  • 9.1 Fixup Block


  • 10. Debug Information
  • 10.1 Debug Directory







  • 1. Overview

    DOS 2 Compatible EXE Header DOS 2.0 Section
    (for DOS compatability only)
    Unused
    OEM Identifier
    OEM Info
    Offset to PE Header
    DOS 2.0 Stub Program & Reloc. Table
    Unused
    PE Header Aligned on 8 byte boundary
    Section Table
    Image Pages
  • Import info
  • Export info
  • Fixup info
  • Resouce info
  • Debug info

  • Figure 1. A typical 32-bit Portable EXE File Layout





    2. PE Header

    0 SIGNATURE BYTES CPU TYPE SECTIONS
    8 TIME/DATE STAMP RESERVED
    16 RESERVED PE/NT HDR SIZE FLAGS
    24 RESEVED LMAJOR LMINOR RESERVED
    32 RESERVED RESERVED
    40 ENTRY POINT RVA RESERVED
    48 RESERVED IMAGE BASE
    56 SECTION ALIGN FILE ALIGN
    64 OS MAJOR OS MINOR USER MAJOR USER MINOR
    72 SUBSYS MAJOR SUBSYS MINOR RESERVED
    80 IMAGE SIZE HEADER SIZE
    88 FILE CHECKSUM SUBSYSTEM DLL FLAGS
    96 STACK RESERVE SIZE STACK COMMIT SIZE
    104 HEAP RESERVE SIZE HEAP COMMIT SIZE
    112 RESERVED # INTERESTING RVA/SIZES
    120 EXPORT TABLE RVA TOTAL EXPORT DATA SIZE
    128 IMPORT TABLE RVA TOTAL IMPORT DATA SIZE
    136 RESOURCE TABLE RVA TOTAL RESOURCE DATA SIZE
    144 EXCEPTION TABLE RVA TOTAL EXCEPTION DATA SIZE
    152 SECURITY TABLE RVA TOTAL SECURITY DATA SIZE
    160 FIXUP TABLE RVA TOTAL FIXUP DATA SIZE
    168 DEBUG TABLE RVA TOTAL DEBUG DATA SIZE
    176 IMAGE DESCRTIPTION RVA TOTAL DECRIPTION SIZE
    184 MACHINE SPECIFIC RVA MACHINE SPECIFIC SIZE
    192 THREAD LOCAL STORAGE RVA TOTAL TLS SIZE


    Figure 2. PE Header


    Notes:

    A VA is a virtual address that is already biased by the Image Base found in the PE Header. A RVA is a virtual address that is relative to the Image Base.

    An RVA in the PE Header which has a value of zero indicates the field isn't used.

    Image pages are aligned and zero padded to a File Align boundary. The bases of all other tables and structures must be aligned on DWORD (4 byte) boundary. Thus, all VA's and RVA's must be on a 32 bit boundary. All table and structure fields must be aligned on their "natural" boundaries, with the possible exception of the Debug Info.


    SIGNATURE BYTES = DB * 4.
    Current value is "PE/0/0". Thats PE followed by two zeros (nulls).

    CPU TYPE = DW CPU Type.
    This field specifies the type of CPU compatibility required by this
    image to run. The values are:

  • 0000h __unknown
  • 014Ch __80386
  • 014Dh __80486
  • 014Eh __80586
  • 0162h __MIPS Mark I (R2000, R3000)
  • 0163h __MIPS Mark II (R6000)
  • 0166h __MIPS Mark III (R4000)


  • # SECTIONS = DW Number of section entries.
    This field specifies the number of entries in the Section Table.

    TIME/DATE STAMP = DD Used to store the time and date the file was
    created or modified by the linker.

    NT HDR SIZE = DW This is the number of remaining bytes in the NT
    header that follow the FLAGS field.

    FLAGS = DW Flag bits for the image.
    The flag bits have the following definitons:

  • 0000h __Program image.
  • 0002h __Image is executable.
    If this bit isn't set, then it indicates that either errors where detected at link time or that the image is being incrementally linked and therefore can't be loaded.
  • 0200h __Fixed.
    Indicates that if the image can't be loaded at the Image Base, then don't load it.
  • 2000h __Library image.


  • LMAJOR/LMINOR = DB Linker major/minor version number.

    ENTRYPOINT RVA = DD Entrypoint relative virtual address.
    The address is relative to the Image Base. The address is the starting address for program images and the library initialization and library termination address for library images.

    IMAGE BASE = DD The virtual base of the image.
    This will be the virtual address of the first byte of the file (Dos Header). This must be a multiple of 64K.

    SECTION ALIGN = DD The alignment of the sections. This must be a power of 2 between 512 and 256M inclusive. The default is 64K.

    FILE ALIGN = DD Alignment factor used to align image pages. The alignment factor (in bytes) used to align the base of the image pages and to determine the granularity of per-section trailing zero pad. Larger alignment factors will cost more file space; smaller alignment factors will impact demand load performance, perhaps significantly. Of the two, wasting file space is preferable. This value should be a power of 2 between 512 and 64K inclusive.

    OS MAJOR/MINOR = DW OS version number required to run this image.

    USER MAJOR/MINOR # = DW User major/minor version number.
    This is useful for differentiating between revisions of images/dynamic linked libraries. The values are specified at link time by the user.

    SUBSYS MAJOR/MINOR # = DW Subsystem major/minor version number.

    IMAGE SIZE = DD The virtual size (in bytes) of the image.
    This includes all headers. The total image size must be a multiple of Section Align.

    HEADER SIZE = DD Total header size.
    The combined size of the Dos Header, PE Header and Section Table.

    FILE CHECKSUM = DD Checksum for entire file. Set to 0 by the linker.

    SUBSYSTEM = DW NT Subsystem required to run this image.
    The values are:

  • 0000h __Unknown
  • 0001h __Native
  • 0002h __Windows GUI
  • 0003h __Windows Character
  • 0005h __OS/2 Character
  • 0007h __Posix Character


  • DLL FLAGS = DW Indicates special loader requirements.
    This flag has the following bit values:

  • 0001h __Per-Process Library Initialization.
  • 0002h __Per-Process Library Termination.
  • 0004h __Per-Thread Library Initialization.
  • 0008h __Per-Thread Library Termination.


  • All other bits are reserved for future use and should be set to zero.

    STACK RESERVE SIZE = DD Stack size needed for image.
    The memory is reserved, but only the STACK COMMIT SIZE is committed. The next page of the stack is a 'guarded page'. When the application hits the guarded page, the guarded page becomes valid, and the next page becomes the guarded page. This continues until the RESERVE SIZE is reached.

    STACK COMMIT SIZE = DD Stack commit size.

    HEAP RESERVE SIZE = DD Size of local heap to reserve.

    HEAP COMMIT SIZE = DD Amount to commit in local heap.

    # INTERESTING VA/SIZES = DD Indicates the size of the VA/SIZE array that follows.

    EXPORT TABLE RVA = DD Relative Virtual Address of the Export Table.
    This address is relative to the Image Base.

    IMPORT TABLE RVA = DD Relative Virtual Address of the Import Table.
    This address is relative to the Image Base.

    RESOURCE TABLE RVA = DD Relative Virtual Address of the Resource
    Table. This address is relative to the Image Base.

    EXCEPTION TABLE RVA = DD Relative Virtual Address of the Exception
    Table. This address is relative to the Image Base.

    SECURITY TABLE RVA = DD Relative Virtual Address of the Security Table. This address is relative to the Image Base.

    FIXUP TABLE RVA = DD Relative Virtual Address of the Fixup Table.
    This address is relative to the Image Base.

    DEBUG TABLE RVA = DD Relative Virtual Address of the Debug Table.
    This address is relative to the Image Base.

    IMAGE DESCRIPTION RVA = DD Relative Virtual Address of the description string specified in the module definiton file.

    MACHINE SPECIFIC RVA = DD Relative Virtual Address of a machine specific value. This address is relative to the Image Base.

    TOTAL EXPORT DATA SIZE = DD Total size of the export data.

    TOTAL IMPORT DATA SIZE = DD Total size of the import data.

    TOTAL RESOURCE DATA SIZE = DD Total size of the resource data.

    TOTAL EXCEPTION DATA SIZE = DD Total size of the exception data.

    TOTAL SECURITY DATA SIZE = DD Total size of the security data.

    TOTAL FIXUP DATA SIZE = DD Total size of the fixup data.

    TOTAL DEBUG DIRECTORIES = DD Total number of debug directories.

    TOTAL DESCRIPTION SIZE = DD Total size of the description data.

    MACHINE SPECIFIC SIZE = DD A machine specific value.





    3. Section Table


    The number of entries in the Section Table is given by the # Sections field in the PE Header. Entries in the Section Table are numbered starting from one. The section table immediately follows the PE Header. The code and data memory sections entries are in the order chosen by the linker. The virtual addresses for sections must be assigned by the linker such that they are in ascending order and adjacent, and must be a multiple of Section Align in the PE header.

    Each Section Table entry has the following format:

    SECTION NAME
    VIRTUAL SIZE RVA
    PHYSICAL SIZE PHYSICAL OFFSET
    RESERVED RESEVED
    RESEVED SECTION FLAGS


    Figure 3. Section Table

    SECTION NAME = DB * 8 Section name. This is an eight-byte null-padded ASCII string representing the section name.

    VIRTUAL SIZE = DD Virtual memory size. The size of the section that will be allocated when the section is loaded. Any difference between PHYSICAL SIZE and VIRTUAL SIZE is zero filled.

    RVA = DD Relative Virtual Address. The virtual address the section is currently relocated to, relative to the Image Base. Each Section's virtual address space consumes a multiple of Section Align (power of 2 between 512 and 256M inclusive. Default is 64K), and immediately follows the previous Section in the virtual address space (the virtual address space for a image must be dense).

    PHYSICAL SIZE = DD Physical file size of initialized data. The size of the initialized data in the file for the Section. The physical size must be a multiple of the File Align field in the PE Header, and must be less than or equal to the Virtual Size.

    PHYSICAL OFFSET = DD Physical offset for section's first page. This offset is relative to beginning of the EXE file, and is aligned on a multiple of the File Align field in the PE Header. The offset is used as a seek value.

    SECTION FLAGS = DD Flag bits for the section. The section flag bits have the following definitions:

  • 000000020h __Code section.

  • 000000040h __Initialized data section.

  • 000000080h __Uninitialized data section.

  • 040000000h __Section must not be cached.

  • 080000000h __Section is not pageable.

  • 100000000h __Section is shared.

  • 200000000h __Executable section.

  • 400000000h __Readable section.

  • 800000000h __Writeable section.


  • All other bits are reserved for future use and should be set to zero.





    4. Image Pages

    The Image Pages section contains all initialized data for all sections. The seek offset for the first page in each section is specified in the section table and is aligned on a File Align boundary. The sections are ordered by the RVA. Every section begins on a multiple of Section Align.





    5. Exports


    A typical file layout for the export information follows:

    DIRECTORY TABLE
    ADDRESS TABLE
    NAME PTR TABLE
    ORDINAL TABLE
    NAME STRINGS



    Figure 4. Export File Layout

    5.1 Export Directory Table

    The export information begins with the Export Directory Table which describes the remainder of the export information. The Export Directory Table contains address information that is used to resolve fixup references to the entry points within this image.

    EXPORT FLAGS
    TIME/DATA STAMP
    MAJOR VERSION MINOR VERSION
    NAME RVA
    ORDINAL BASE
    # EAT ENTRIES
    # NAME PTRS
    ADDRESS TABLE RVA
    NAME PTR TABLE RVA
    ORDINAL TABLE RVA



    Figure 5. Export Directory Table Entry

    EXPORT FLAGS = DD Currently set to zero.

    TIME/DATE STAMP = DD Time/Date the export data was created.

    MAJOR/MINOR VERSION = DW A user settable major/minor version number.

    NAME RVA = DD Relative Virtual Address of the Dll asciiz Name. This is the address relative to the Image Base.

    ORDINAL BASE = DD First valid exported ordinal. This field specifies the starting ordinal number for the export address table for this image. Normally set to 1.

    # EAT ENTRIES = DD Indicates number of entries in the Export Address Table.

    # NAME PTRS = DD This indicates the number of entries in the Name Ptr Table (and parallel Ordinal Table).

    ADDRESS TABLE RVA = DD Relative Virtual Address of the Export Address Table.
    This address is relative to the Image Base.

    NAME TABLE RVA = DD Relative Virtual Address of the Export Name Table Pointers.
    This address is relative to the beginning of the Image Base. This table is an array of RVA's with # NAMES entries.

    ORDINAL TABLE RVA = DD Relative Virtual Address of Export Ordinals Table Entry.
    This address is relative to the beginning of the Image Base.

    5.2 Export Address Table

    The Export Address Table contains the address of exported entrypoints and exported data and absolutes. An ordinal number is used to index the Export Address Table. The ORDINAL BASE must be subracted from the ordinal number before indexing into this table.

    Export Address Table entry formats are described below:

    EXPORTED RVA

    Figure 6. Export Address Table Entry

    EXPORTED RVA = DD Export address.
    This field contains the relative virtual address of the exported entry (relative to the Image Base).

    5.3 Export Name Table Pointers

    The export name table pointers array contains address into the Export Name Table. The pointers are 32-bits each, and are relative to the Image Base. The pointers are ordered lexically to allow binary searches.

    5.4 Export Ordinal Table

    The Export Name Table Pointers and the Export Ordinal Table form two parallel arrays, separated to allow natural field alignment. The export ordinal table array contains the Export Address Table ordinal numbers associated with the named export referenced by corresponding Export Name Table Pointers.

    The ordinals are 16-bits each, and already include the Ordinal Base stored in the Export Directory Table.

    5.5 Export Name Table

    The export name table contains optional ASCII names for exported entries in the image. These tables are used with the array of Export Name Table Pointers and the array of Export Ordinals to translate a procedure name string into an ordinal number by searching for a matching name string. The ordinal number is used to locate the entry point information in the export address table.

    Import references by name require the Export Name Table Pointers table to be binary searched to find the matching name, then the corresponding Export Ordinal Table is known to contain the entry point ordinal number. Import references by ordinal number provide the fastest lookup since searching the name table is not required.

    Each name table entry has the following format:

    ASCII STRING ::: :::::::: '\0'

    Figure 7. Export Name Table Entry

    ASCII STRING = DB ASCII String.
    The string is case sensitive and is terminated by a null byte.





    6. Imports

    A typical file layout for the import information follows:

    DIRECTORY TABLE
    NULL DIR ENTRY

    DLL1 LOOKUP TABLE
    NULL

    DLL2 LOOKUP TABLE
    NULL

    DLL3 LOOKUP TABLE
    NULL

    HINT-NAME TABLE

    DLL1 ADDRESS TABLE
    NULL

    DLL2 ADDRESS TABLE
    NULL

    DLL3 ADDRESS TABLE
    NULL


    Figure 8. Import File Layout


    6.1 Import Directory Table

    The import information begins with the Import Directory Table which describes the remainder of the import information. The Import Directory Table contains address information that is used to resolve fixup references to the entry points within a DLL image. The import directory table consists of an array of Import Directory Entries, one entry for each DLL this image references. The last directory entry is empty (NULL) which indicates the end of the directory table.

    An Import Directory Entry has the following format:

    0 IMPORT FLAGS
    4 TIME/DATA STAMP
    8 MAJOR VERSION MINOR VERSION
    12 NAME RVA
    16 IMPORT LOOKUP TABLE RVA
    20 IMPORT ADDRESS TABLE RVA


    Figure 9. Import Directory Entry


    IMPORT FLAGS = DD Currently set to zero.

    TIME/DATE STAMP = DD Time/Date the import data was pre-snapped or zero if not pre-snapped.

    MAJOR/MINOR VERSION = DW The major/minor version number of the dll being referenced.

    NAME RVA = DD Relative Virtual Address of the Dll asciiz Name. This is the address relative to the Image Base.

    IMPORT LOOKUP TABLE RVA
    = DD This field contains the address of the start of the import lookup table for this image. The address is relative to the beginning of the Image Base.

    IMPORT ADDRESS TABLE RVA = DD This field contains the address of the start of the import addresses for this image. The address is relative to the beginning of the Image Base.

    6.2 Import Lookup Table

    The Import Lookup Table is an array of ordinal or hint/name RVA's for each DLL. The last entry is empty (NULL) which indicates the end of the table.

    The last element is empty.

    ORDINAL#/HINT-NAME TABLE RVA

    Figure 10. Import Address Table Format

    ORDINAL/HINT-NAME TABLE RVA = 31-bits (mask = 7fffffffh) Ordinal Number or Name Table RVA. If the import is by ordinal, this field contains a 31 bit ordinal number. If the import is by name, this field contains a 31 bit address relative to the Image Base to the Hint-Name Table.

    O = 1-bit (mask = 80000000h) Import by ordinal flag.
  • 00000000h __Import by name.

  • 80000000h __Import by ordinal.


  • 6.3 Hint-Name Table

    The Hint-Name Table format follows:

    HINT ASCII STRING
    xxxxx '\0' PAD

    The PAD field is optional.

    Figure 11. Import Hint-Name Table

    HINT = DW Hint into Export Name Table Pointers. The hint value is used to index the Export Name Table Pointers array, allowing faster by-name imports. If the hint is incorrect, then a binary search is performed on the Export Name Ptr Table.

    ASCII STRING = DB ASCII String. The string is case sensitive and is terminated by a null byte.

    PAD = DB Zero pad byte. A trailing zero pad byte appears after the trailing null byte if necessary to align the next entry on an even boundary.

    The loader overwrites the import address table when loading the image with the 32-bit address of the import.



    6.4 Import Address Table

    The Import Address Table is an array of addresses of the imported routines for each DLL. The last entry is empty (NULL) which indicates the end of the table.




    7. Thread Local Storage


    Thread local storage is a special contiguous block of data. Each thread will gets its own block upon creation of the thread.

    The file layout for thread local storage follows:
    DIRECTORY TABLE

    TLS DATA

    INDEX VARIABLE

    CALLBACK ADDRESSES


    Figure 12. Thread Local Storage Layout

    7.1 Thread Local Storage Directory Table

    The Thread Local Storage Directory Table contains address information that is used to describe the rest of TLS.

    The Thread Local Storage Directory Table has the following format:

    START DATA BLOCK VA
    END DATA BLOCK VA
    INDEX VA
    CALLBACK TABLE VA


    Figure 13. Thread Local Storage Directory Table

    START DATA BLOCK VA = DD Virtual Address of the start of the thread local storage data block.

    END DATA BLOCK VA = DD Virtual Address of the end of the thread local storage data block.

    INDEX VA = DD Virtual Address of the index variable used to access the thread local storage data block.

    CALLBACK TABLE VA = DD Virtual Address of the callback table.

    7.2 Thread Local Storage CallBack Table

    The Thread
    Local Storage Callbacks is an array of Virtual Address of functions to be called by the loader after thread creation and thread termination. The last entry is empty (NULL) which indicates the end of the table.

    The Thread Local Storage CallBack Table has the following format:

    FUNCTION1 VA
    FUNCTION2 VA
     
    NULL


    Figure 14. Thread Local Storage CallBack Table

    8. Resources

    Resources are indexed by a multiple level binary-sorted tree structure. The overall design can incorporate 2**31 levels, however, NT uses only three: the highest is TYPE, then NAME, then LANGUAGE.

    A typical file layout for the resource information follows:

    RESOURCE DIRECTORY
    RESOURCE DATA


    Figure 15. Resource File Layout


    The Resource directory is made up of the following tables:


    8.1 Resource Directory Table

    RESOURCE FLAGS
    TIME/DATE STAMP
    MAJOR VERSION MINOR VERSION
    #NAME ENTRY #ID ENTRY
    RESOURCE DIR ENTRIES


    Figure 16. Resource Table Entry



    RESOURCE FLAGS = DD Currently set to zero.

    TIME/DATE STAMP = DD Time/Date the resource data was created by the resource compiler.

    MAJOR/MINOR VERSION = DW A user settable major/minor version number.

    # NAME ENTRY = DW The number of name entries.
    This field contains the number of entries at the beginning of the array of directory entries which have actual string names associated with them.

    # ID ENTRY = DW The number of ID integer entries.
    This field contains the number of 32-bit integer IDs as their names in the array of directory entries.

    The resource directory is followed by a variable length array of directory entries. # NAME ENTRY is the number of entries at the beginning of the array that have actual names associated with each entry. The entires are in ascending order, case insensitive strings. # ID ENTRY identifies the number of entries that have 32-bit integer IDs as their name. These entries are also sorted in ascending order.

    This structure allows fast lookup by either name or number, but for any given resource entry only one form of lookup is supported, not both. This is consistent with the syntax of the .RC file and the .RES file.



    The array of directory entries have the following format:
    NAME RVA/INTEGER ID
    DATA ENTRY RVA/SUBDIR RVA


    Figure 17. Resource Directory Entry


    INTERGER ID = DD ID.
    This field contains a integer ID field to identify a resource.

    NAME RVA = DD Name RVA address.
    This field contains a 31-bit address relative to the beginning of the Image Base to a Resource Directory String Entry.

    E = 1-bit (mask 80000000h) Unescape bit.
    This bit is zero for unescaped Resource Data Entries.

    DATA RVA = 31-bits (mask 7fffffffh) Data entry address.
    This field contains a 31-bit address relative to the beginning of the Image Base to a Resource Data Entry.

    E = 1-bit (mask 80000000h) Escape bit.
    This bit is 1 for escaped Subdirectory Entry.

    DATA RVA = 31-bits (mask 7fffffffh) Directory entries.
    This field contains a 31-bit address relative to the beginning of the Image Base to Subdirectory Entry.



    Each resource directory string entry has the following format:

    LENGTH UNICODE STRING


    Figure 18. Resource Directory String Entry


    LENGTH = DW Length of string.

    UNICODE STRING = DW UNICODE String.

    All of these string sections are stored together after the last resource directory entry and before the first resource data section. This minimizes the impact of these variable length sections on the alignment of the fixed size directory entry sections. The length needs to be word aligned.



    Each Resource Data Entry has the following format:

    DATA RVA
    SIZE
    CODEPAGE
    RESERVED


    Figure 19. Resource Data Entry



    DATA RVA = DD Address of Resource Data.
    This field contains 32-bit virtaul address of the resource data (relative to the Image Base).

    SIZE = DD Size of Resource Data.
    This field contains the size of the resource data for this resource.

    CODEPAGE = DD Codepage.

    RESERVED = DD Reserved - must be zero.

    Each resource data entry describes a leaf node in the resource directory tree. It contains an address which is relative to the beginning of Image Base, a size field that gives the number of bytes of data at that address, a CodePage that should be used when decoding code point values within the resource data. Typically for new applications the code page would be the unicode code page.



    8.2 Resource Example

    The following is an example for an app. which wants to use the following data as resources:

    TypeId# NameId# Language Id Resource Data
    00000001 00000001 0 00010001
    00000001 00000001 1 10010001
    00000001 00000002 0 00010002
    00000001 00000003 0 00010003
    00000002 00000001 0 00020001
    00000002 00000002 0 00020002
    00000002 00000003 0 00020003
    00000002 00000004 0 00020004
    00000009 00000001 0 00090009
    00000009 00000001 0 00090009
    00000009 00000001 1 10090009
    00000009 00000001 2 20090009


    Then the Resource Directory in the Portable format looks like:

    
    Offset         Data
    
    0000:   00000000 00000000 00000000 00030000  (3 entries in this directory)
    
    0010:   00000001 80000028 
    
        (TypeId #1, Subdirectory at offset 0x28)
    
    0018:   00000002 80000050     (TypeId #2, Subdirectory at offset 0x50)
    
    0020:   00000009 80000080     (TypeId #9, Subdirectory at offset 0x80)
    
    0028:   00000000 00000000 00000000 00030000  (3 entries in this directory)
    
    0038:   00000001 800000A0     (NameId #1, Subdirectory at offset 0xA0)
    
    0040:   00000002 00000108     (NameId #2, data desc at offset 0x108)
    
    0048:   00000003 00000118     (NameId #3, data desc at offset 0x118)
    
    0050:   00000000 00000000 0000000000040000  (4 entries in this directory)
    
    0060:   00000001 00000128     (NameId #1, data desc at offset 0x128)
    
    0068:   00000002 00000138     (NameId #2, data desc at offset 0x138)
    
    0070:   00000003 00000148     (NameId #3, data desc at offset 0x148)
    
    0078:   00000004 00000158     (NameId #4, data desc at offset 0x158)
    
    0080:   00000000 00000000 00000000 00020000  (2 entries in this directory)
    
    0090:   00000001 00000168     (NameId #1, data desc at offset 0x168)
    
    0098:   00000009 800000C0     (NameId #9, Subdirectory at offset 0xC0)
    
    00A0:   00000000 00000000 00000000 00020000  (2 entries in this directory)
    
    00B0:   00000000 000000E8     (Language ID 0, data desc at offset 0xE8
    
    00B8:   00000001 000000F8     (Language ID 1, data desc at offset 0xF8
    
    00C0:   00000000 00000000 00000000 00030000  (3 entries in this directory)
    
    00D0:   00000001 00000178     (Language ID 0, data desc at offset 0x178
    
    00D8:   00000001 00000188     (Language ID 1, data desc at offset 0x188
    
    00E0:   00000001 00000198     (Language ID 2, data desc at offset 0x198
    
    
    
    00E8:   000001A8  (At offset 0x1A8, for TypeId #1, NameId #1, Language id #0
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    00F8:   000001AC  (At offset 0x1AC, for TypeId #1, NameId #1, Language id #1
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0108:   000001B0  (At offset 0x1B0, for TypeId #1, NameId #2,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
    
    
            00000000  (reserved)
    
    0118:   000001B4  (At offset 0x1B4, for TypeId #1, NameId #3,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0128:   000001B8  (At offset 0x1B8, for TypeId #2, NameId #1,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0138:   000001BC  (At offset 0x1BC, for TypeId #2, NameId #2,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved) 0
    
    148:    000001C0  (At offset 0x1C0, for TypeId #2, NameId #3,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0158:   000001C4  (At offset 0x1C4, for TypeId #2, NameId #4,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0168:   000001C8  (At offset 0x1C8, for TypeId #9, NameId #1,
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0178:   000001CC  (At offset 0x1CC, for TypeId #9, NameId #9, Language id #0
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0188:   000001D0  (At offset 0x1D0, for TypeId #9, NameId #9, Language id #1
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)
    
    0198:   000001D4  (At offset 0x1D4, for TypeId #9, NameId #9, Language id #2
    
            00000004  (4 bytes of data)
    
            00000000  (codepage)
    
            00000000  (reserved)


    And the data for the resources will look like:

    
    01A8:          00010001
    
    01AC:          10010001
    
    01B0:          00010002
    
    01B4:          00010003
    
    01B8:          00020001
    
    01BC:          00020002
    
    01C0:          00020003
    
    01C4:          00020004
    
    01C8:          00090001
    
    01CC:          00090009
    
    01D0:          10090009
    
    01D4:          20090009

    9. Fixup Table

    The Fixup Table contains entries for all fixups in the image. The Total Fixup Data Size in the PE Header is the number of bytes in the fixup table. The fixup table is broken into blocks of fixups. Each block represents the fixups for a 4K page.

    Fixups that are resolved by the linker do not need to be processed by the loader, unless the load image can't be loaded at the Image Base specified in the PE Header.

    9.1 Fixup Block

    Fixup blocks have the following format:

    PAGE RVA
    BLOCK SIZE
    TYPE/OFFSET TYPE/OFFSET
    TYPE/OFFSET ...

    Figure 20. Fixup Block Format

    To apply a fixup, a delta needs to be calculated. The 32-bit delta is the difference between the preferred base, and the base where the image is actually loaded. If the image is loaded at its preferred base, the delta would be zero, and thus the fixups would not have to be applied. Each block must start on a DWORD boundary. The ABSOLUTE fixup type can be used to pad a block.

    PAGE RVA = DD Page RVA. The image base plus the page rva is added to each offset to create the virtual address of where the fixup needs to be applied.

    BLOCK SIZE = DD Number of bytes in the fixup block. This includes the PAGE RVA and SIZE fields.

    TYPE/OFFSET is defined as:

    TYPE
    OFFSET

    Figure 21. Fixup Record Format

    TYPE = 4-bit fixup type. This value has the following definitions:

    o 0h __ABSOLUTE. This is a NOP. The fixup is skipped.
    o 1h __HIGH. Add the high 16-bits of the delta to the 16-bit field at Offset. The 16-bit field represents the high value of a 32- bit word.
    o 2h __LOW. Add the low 16-bits of the delta to the 16-bit field at Offset. The 16-bit field represents the low half value of a 32-bit word. This fixup will only be emitted for a RISC machine when the image Section Align isn't the default of 64K.
    o 3h __HIGHLOW. Apply the 32-bit delta to the 32-bit field at Offset.
    o 4h __HIGHADJUST. This fixup requires a full 32-bit value. The high 16-bits is located at Offset, and the low 16-bits is located in the next Offset array element (this array element is included in the SIZE field). The two need to be combined into a signed variable. Add the 32-bit delta. Then a dd 0x8000 and store the high 16-bits of the signed variable to the 16-bit field at Offset.
    o 5h __MIPSJMPADDR.
    All other values are reserved.


    10. Debug Information

    The debug information is defined by the debugger and is not controlled by the portable EXE format or linker. The only data defined by the portable EXE format is the Debug Directory Table.

    10.1 Debug Directory

    The debug directory table consists of one or more entries that have the following format:

    DEBUG FLAGS
    TIME/DATA STAMP
    MAJOR VERSION MINOR VERSION
    DEBUG TYPE
    DATA SIZE
    DATA RVA
    DATA SEEK

    Figure 22. Debug Directory Entry

    DEBUG FLAGS = DD Set to zero for now.

    TIME/DATE STAMP = DD Time/Date the debug data was created.

    MAJOR/MINOR VERSION = DW Version stamp. This stamp can be used to determine the version of the debug data.

    DEBUG TYPE = DD Format type. To support multiple debuggers, this field determines the format of the debug information. This value has the following definitions:

    o 0001h __Image contains COFF symbolics.
    o 0001h __Image contains CodeView symbolics.
    o 0001h __Image contains FPO symbolics.

    DATA SIZE = DD The number of bytes in the debug data. This is the size of the actual debug data and does not include the debug directory.

    DATA RVA = DD The relative virtual address of the debug data. This address is relative to the beginning of the Image Base.

    DATA SEEK = DD The seek value from the beginning of the file to the debug data.

    If the image contains more than one type of debug information, then the next debug directory will immediately follow the first debug directory.




    Related topics



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